Tactical Role Playing in the World of Confrontation |
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Designer(s) | Arnaud Cuidet, Bruno Bechu, Damien Desnous, Franck Plasse, Gregoire Laakmann, Ivo Garcia, Jean Bey, Nicolas Raoult, Sebastien Celerin, Vincent Kaufmann, Willem Peerbolte, Xavier Spinat |
Publisher(s) | Rackham |
Publication date | 2006 |
Genre(s) | Fantasy |
System(s) | Custom |
Cadwallon is a role-playing game (RPG) published by Rackham in book form in 2006. It is set in the fantasy world of Rackham's previous game Confrontation. A tactical role-playing game, it is played with miniatures. As with most of Rackham's products, Cadwallon was originally written in French and later translated into English.
Cadwallon is the name of the large city in which the role-playing game is set. The city was founded by a mercenary company and is reputedly free from the surrounding nations' politics which mainly concern the massive war called The Rag'narok. The city is divided in two parts; the upper city and the lower city, which are further divided into eleven fiefdoms, each with its own peer. The whole city is ruled by the Duc de Cadwallon.
Cadwallon has a custom ruleset for generating characters. Characters are from among the races in the Confrontation universe, namely elves, dwarves, humans, goblins, orcs, ogres and wolfen or werewolves. They also belong to one of the cultures and factions which are waging war on the continent. A character can also originate from Cadwallon itself and thus does not belong to any of the warring factions in Rag'narok.
Cadwallon has a custom system where pools of six-sided dice are used when determining the success of actions.